About Pixar
Pixar Animation Studios, a wholly-owned subsidiary of The Walt Disney Company, is an Academy Award®-winning film studio with world-renowned technical, creative and production capabilities in the art of computer animation. Creator of some of the most successful and beloved animated films of all time, including Toy Story, Finding Nemo, The Incredibles, Cars, Ratatouille, and most recently, WALL-E. The Northern California studio has won 21 Academy Awards® and its nine films have grossed more than $4.5 billion at the worldwide box office to date. The next film release from Disney/Pixar is UP (May 29, 2009).
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Application Deadline
Term: 1 Year (January 2010 - January 2011)
The deadline for submissions is Friday, November 6, 2009 at 5:00PM PST.
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Who Should Apply
To be eligible for a Software Engineer Residency at Pixar, you must be a recent graduate from a Bachelors, Masters or PhD Program at the start of the Residency.
About the Program:
This is a great opportunity for a recent graduate who is interested in a career as a Software Engineer. The goals of the program are to provide new graduates the opportunity to apply their academic training and knowledge in a real job at Pixar. All Residents will receive ongoing mentorship and training throughout their time at Pixar. The residency is a twelve-month program. Residents will be evaluated during their term and may be considered for ongoing employment, dependent on overall performance and Studio needs.
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Summary of Position
The Studio Tools Department is responsible for developing Pixar’s in-house proprietary animation software. The Engineering Team is looking for software engineers to help create and maintain new software for the studio. The position requires a deep understanding of software application engineering, an ability to collaborate in a large cross-functional team of world-class developers, and skill in designing and implementing robust, easy to maintain code.
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Responsibilities
- Develop, implement, test and support 3D animation software
- Work effectively with a team of engineers, QA, Build, UI, Doc and Project Management
- Work with artists and technicians to provide world class software development and support for film production
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Qualifications
- 2+ years of experience engineering in C / C++
- Extensive background in Computer Science or equivalent
- Experience with modern development toolkits
- Strong object-oriented design and implementation skills
- Experience with UNIX / LINUX
- Experience working with technical and non-technical software users
- Experience and/or Knowledge of 3D graphics and interaction techniques is a plus
- Knowledge of 3D graphic applications is a plus (i.e. Maya, SOFTIMAGE)
- Commitment to creating world class production tools
- Strong problem solving skills with high attention to detail and quality
- Excellent verbal and written communication skills
- Proven ability to work with a team to deliver high quality software in a fast paced, dynamic, deadline oriented environment
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Equal Employment Opportunity
Pixar is an Equal Opportunity Employer








